This is the character with a normal map and wireframe applied so the geometry is visible.
And this is the character with it's various information (size, textures) shown. It hasn't always been fun, skinning the character and posing it was a right pain, but overrall it's been a fun experience seeing something like this go from pen and paper to full 3D model.
While I'm here, I may as well post one of my buildings (my favourite) for my Environment Modelling module. I couldn't resist adding some lights and rendering it, to give it a spooky feel!